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Thread Statistics | Show CCP posts - 7 post(s) |

Rivr Luzade
Kenshin. DARKNESS.
2357
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Posted - 2016.03.09 12:35:12 -
[1] - Quote
- entities added with neutral standing do not show the neutral tag in Peoples & Places.
- The camera in stations moves up and down all the time way more extreme than it used to before this patch (the old camera, mind you) (if it moved up/down at all). This is prominently noticeable on small ships.
- Switching shows closes my Ship/Item hangar windows with every switch between ships.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rivr Luzade
Kenshin. DARKNESS.
2358
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Posted - 2016.03.09 13:19:48 -
[2] - Quote
uhnboy ghost wrote:after you kill rats and the new red X thing goes away the text of the rats name is still there for 1s, pls sync this so the text goes away whit the red X thing EDIT: pic or it didn't happen http://i.imgur.com/cNaR0Ie.png In addition, 40+ Gongs per 20 minutes for 3 hours is not fun. I am not a noob, I do not need a gong and a red flashing x to tell me when a target died -- in particular not when I rat.
At least the sound can be fixed by turning "UI interaction" to 0. This also turns off this utterly useless jingle when you do something in your cargohold, which only plays once, but never again.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Rivr Luzade
Kenshin. DARKNESS.
2362
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Posted - 2016.03.09 14:58:14 -
[3] - Quote
As I just had this again with the PD downtime notice: When I click on the notification tooltip, the counter for the notification widget does not disappear. I need to click on the widget to make the counter disappear. That's been a long standing issue and should be resolved.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Rivr Luzade
Kenshin. DARKNESS.
2363
|
Posted - 2016.03.09 15:34:42 -
[4] - Quote
This delay from when a target dies and when it disappears from your locked targets is really irritating. Not only does it move targets around just a split second too late so that I so far regularly click into the void when I want to click on another target, it also gives the incoherent impression away that the max logged targets are longer blocked if you have the max number locked and need to lock the next target, while you already can lock another target. This kind of forced error source and ship loss mechanic really is getting on my nerves. First the map, then the camera, now even locked targets ...
.. and sounds as well. Now I need to turn off all UI interaction sounds in order to not hear tons of gongs when I hunt NPC, which in turn also off important things like the drag sound when you drag a character between chats or objects between cans.
Another weird bug with the new noob red flashy x animation is that it restores armor hull and shield in a random order to the dying target. Ships (only tested it with NPC so far) literally die with half armor and some shield.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Rivr Luzade
Kenshin. DARKNESS.
2363
|
Posted - 2016.03.09 18:20:04 -
[5] - Quote
Before I forget it: The Sleipnir's engine flare effect on the right middle thruster is not aligned correctly. The triangle points downwards, not outwards to the right like the flare on the small left middle thruster points outwards to the left.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Rivr Luzade
Kenshin. DARKNESS.
2363
|
Posted - 2016.03.09 21:44:02 -
[6] - Quote
For some modules and in some circumstances, the overheat state does not turn off when you dock or jump gates. My Fleeting web remained overheated after a dock/undock and 2 gate jumps.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Rivr Luzade
Kenshin. DARKNESS.
2369
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Posted - 2016.03.10 08:38:42 -
[7] - Quote
I am not sure whether you have done something to the UI in this area, but on a very bright background, like the Domain nebula, you cannot see any text in the system name info, route, missions elements in the top left corner of the HUD. I am very certain that this was not that bad before yesterday's patch.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Rivr Luzade
Kenshin. DARKNESS.
2373
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Posted - 2016.03.10 12:30:04 -
[8] - Quote
The scan effect of cargo/ship scanners needs to be fixed! This is an issue since the change to the effect: looking at the scanning ship from a certain angle makes the scan effect invisible. Now that we have to turn off sounds because CCP forcefully rings the death bell for every kill we do, one cannot even hear the geiger counter sound anymore for the scanning, thus watching for the scan effect is vital.
In fact, the same problem of invisible or very hard to see effects is present on armor hardeners. Their effect is almost not visible if you look at a ship from the side and only clearly visible if you look at it from the front. This also needs fixing.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Rivr Luzade
Kenshin. DARKNESS.
2454
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Posted - 2016.04.22 06:58:27 -
[9] - Quote
And the random socket closed disconnects are still a thing: A day ago, I had 2 Socket Closed disconnects on both of my online chars, one was in space orbiting and linking a command node, one was sitting in station. So still not solved at all. The frequency has dropped a bit, but they still happen in the most unfortunate situations.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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